Publishing formats

Discover our articles that showcase ideas, opinions and perspectives—of different players, experts and stakeholders from every ecosystem—on the greatest advances in research and innovation.

Video games : a study documents beneficial effects on mental health

● A Japanese study involving more than 8,000 participants investigated the impact of video games on mental well-being during the Covid-19 pandemic.
● Contradicting conventional assumptions, the results of the study demonstrated that gaming was associated with improved scores across a range of psychological indicators.
● Gamers, notably the owners of Nintendo Switch consoles, enjoyed greater mental well-being than non-gamers, and the extent to which they did varied significantly depending on gender and age.
Read the article
Two individuals sitting on a couch, playing video games. One is holding a game controller, focused on the screen, while the other appears to be giving advice or sharing strategies. The setting is modern and bright, with a kitchen visible in the background.
Soft Robotics Lab - ETH Zürich (lab head: Prof. Robert Katzschmann (not in the picture). From left to right: Jose Greminger (Master student), Pablo Paniagua (Master student), Jakob Schreiner (visiting PhD student), Aiste Balciunaite (PhD student), Miriam Filippi (Established researcher), and Asia Badolato (PhD student).

“Biohybrid robotics needs an ethical compass”

Read the article

Datascore: a simple digital trust rating for connected environments

Read the article
Soft Robotics Lab – ETH Zürich (lab head: Prof. Robert Katzschmann (not in the picture). From left to right: Jose Greminger (Master student), Pablo Paniagua (Master student), Jakob Schreiner (visiting PhD student), Aiste Balciunaite (PhD student), Miriam Filippi (Established researcher), and Asia Badolato (PhD student).

When will we see living robots? The challenges facing biohybrid robotics

Read the article
Three people are collaborating around a laptop in a modern office environment. One of them, standing, is explaining something to the two seated individuals, who appear attentive. On the table, there is a desktop computer, a tablet, and office supplies. Plants and desks are visible in the background.

FairDeDup limits social biases in AI models

Read the article
A woman stands in a train, holding a phone. She is wearing a beige coat and a blue and brown scarf. The interior of the train is bright, with seats and metal support bars.

A mathematical model to help AIs anticipate human emotions

Read the article
Conceptual image of the Thales Alenia Space data centre - Thales Alenia Space_MasterImageProgrammes

Lower emissions and reinforced digital sovereignty: the plan for datacentres in space

Read the article