VR


People are connected by light lines as a spider's web Digital culture  /  Article

Journey Through the Metaverse: Technology is Ready, But Stakeholders Need to Link Up

The digital sector’s major stakeholders agree that it is not a question of if the metaverse will become a reality, but when. From user experience and telecoms infrastructure to human-machine interfaces, the entire metaverse value chain relies on several technological building blocks. Some of these components are well advanced already, while others still need to […]


Digital culture  /  Article

A journey into the metaverse: marketing opportunities in a connected and persistent world

There is no academic consensus on the definition of the metaverse, except that it is certainly the future of the internet. Facebook, the video game Fortnite, Microsoft… Each stakeholder seems to be designing their own vision of the metaverse. For Matthew Ball, author of the book Metaverse Primer and speaker at the Orange Silicon Valley […]


Networks and IT  /  Article

Better compression and streaming to improve the audiovisual experience

While streaming audiovisual content may look simple to consumers, in reality, there are a number of complex technical stages and challenges that it has to go through before it reaches its destination at the highest quality. Put simply, the distribution of live and on-demand audiovisual content involves a range of technologies, including those to compress […]


Networks and IT  /  Article

From smartphones to glasses: 5G supports the development of extended reality (XR)

Extended reality (XR) is one of the new use cases that exploits the full technological and innovative potential of 5G. The fifth generation of mobile networks is a key technical enabler of innovative and immersive experiences on the go. Increased performance in terms of latency, throughput and energy consumption and an ability to distribute processing […]


Internet of things  /  Article

Extended reality for learning, designing, visiting, etc.

The term “extended reality” (XR) refers to all environments that combine real and virtual elements with various levels of interactivity with and between these elements. This includes augmented reality (AR), which superposes virtual 2D or 3D elements onto a real environment, virtual reality (VR), which completely immerses the user in a virtual universe, and mixed […]


Research  /  Blog

Virtual reality, the new tool for evaluating user experience

Evaluating User eXperience (UX): In the lab or in situ? UX refers to “perceptions and responses of a user resulting from the use and/or intended use of a system, product or service.“ (ISO, 2019). In this area, the following are considered and studied: emotions, beliefs, preferences, perceptions, physical and physiological responses, behaviours and actions that […]


Internet of things  /  Article

XR: 5G extends the boundaries of reality

Immersive systems known as Extended Reality (XR)—such as virtual reality, augmented reality and mixed reality—are gaining momentum for both personal and professional uses. However, these systems still have ways to go to deliver on their full potential; they sometimes struggle to achieve their ambition of interconnecting the real world with the virtual one due to […]


Artificial intelligence  /  Article

Neuroprosthetics, virtual reality, and AI tackle motor disabilities

The Clinatec research centre’s Brain Computer Interface (BCI) project “For the first time, a tetraplegic patient was able to walk and control both arms using this neuroprosthetic, which records, transmits, and decodes brain signals in real-time to control an exoskeleton”, the French Alternative Energies and Atomic Energy Commission (CEA) proudly announced in October 2019. Developed […]


Networks and IT  /  Article

Open source and networks: an immersive video solution shows the way

Open source (OS) frameworks (or software environments) enable players from the mobile network ecosystem to work together on collaborative projects that take advantage of the technological advances of networks, such as RAN softwarisation. They make it possible to directly design, test and validate innovative services that can be deployed on a large scale in the […]


Research  /  Blog

Orange experiments with an open source aerial network at the French Windsurf Championships!

The spectators of the French Windsurf Championships have had the opportunity to experience real-time immersion thanks to a connectivity bubble.


Internet of things  /  Article

With Holosport, sporting events take on a new dimension

Orange, Magic Leap and Emissive have offered a preview of a viewing experience for a spatial computing (augmented/mixed reality) tennis match, featuring 3D reproduction of rallies and projection of additional elements.


Internet of things  /  Article

Tikaway: affordable connected glasses for all professionals

Tikaway, integrated camera glasses that connect you to a videoconference solution.