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A. Cravic: “AI is playing a growing role in the teaching of videogame creation”

• New generations of videogame students now benefit from easy access to a multitude of online resources. In response, their teachers are adapting their training methods and encouraging them to think more critically about new technology.
• Artificial intelligence systems are increasingly used in the video games industry to boost creativity and accessibility. However, students seeking to master these innovative tools must understand their limitations and ethical implications.
• A better understanding of business and an awareness of copyright issues raised by AI contribute to the employability of new graduates.
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A Digital Twin To Facilitate The Development Of Drone Services

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E-Reo Brings Digital Life to Indigenous Languages

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Khiops: Simple and Automated Machine Learning

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Le dispositif biosymbiotique mis au point par Phillip Gutruf et ses collaborateurs se recharge sans fil. Avec l’aimable autorisation de Max Farley et Tucker Stuart The biosymbiotic device developed by Phillip Gutruf and his collaborators charges wirelessly. Courtesy of Max Farley and Tucker Stuart

Digital divide: LoRa IoT devices for medical monitoring

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Quarks: decentralized and blockchain-secured instant messaging

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Agtech, agricultural IoT and the threat of cyberattacks: how should the risks be modelled?

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