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With the aim of sharing the latest developments in Orange’s research, the Research Blog lets our researchers have their say. They tell us about their work as well as sharing their visions and convictions regarding the technological disruptions and changes in society that are unfolding. It’s a place to interact with people who are passionate about the future of our digital and human world.

Personalising digital interfaces over time with continuous learning of usage habits

- There is such diversity between services, interfaces and the people using them that managing all of this poses a major challenge in the field of digital accessibility.
- Users are all different. Some have no particular constraints but have usage habits and preferences. Others, such as people with disabilities or seniors, may have, in addition to those habits, constraints when using a digital service.
- These constraints can be very diverse, of a perceptual nature (visual, auditory, tactile), of a motor nature (pointing, manipulation, speech) or cognitive (comprehension, reading). However, it is hardly conceivable to anticipate all of them when designing a service.
- What if any service, or any interface, could continually adjust to users’ usage habits and constraints? This is where a Machine Learning algorithm can prove highly relevant.
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Stylized character jumping in front of a screen with technology and communication icons

Orange launches a quantum computing research initiative to optimise network operations

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“Everything happened so fast!”: Online fraud victims share their stories

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A young woman with a straight brown bob sits in an office chair, concentrating on a large desktop monitor. Natural light floods the workspace, and blurred office supplies in the foreground hint at a modern, collaborative office environment.

Young adults and online fraud: Caught between exposure and vulnerability

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Boosting women’s involvement in solar energy in Senegal: a key factor for society

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Virtual reality for addiction treatment: The importance of social plausibility in simulated situations.

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Are we all “addicted” to our screens? A socio-historical look at how digital technology has been pathologised through the prism of addiction.

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