The outbreak of the COVID-19 pandemic has confronted the world to unprecedented challenges, calling on countries to take urgent and resolute action to better respond to the health emergency. Among these, in the absence of a widely available vaccine and/or effective treatment, restrictions on mobility are a last resort to combat the spread of infectious […]
The architecture of buildings, from paper to digital The digital twin that one would like to see alive, dynamic, extensible and interactive is a relatively recent concept in the field of building architecture. History or pre-history in architecture begins with sketches or freehand drawings. Later, in the Middle Ages, we find the drawing board and […]
An underdeveloped way of working Remote working first appeared in France in the 1970s. Studies conducted before the period of large-scale remote working during the first lockdown (March 17 to May 11, 2020) had already revealed both benefits and drawbacks. Remote working is “an activity in which employees make intensive use of information technology for […]
In recent decades, games have been used as a model for designing various schemes, including teaching. “Gamification”, the application of game-design elements in non-game situations, has arisen as part of the popularisation of video gaming since the 1990s. Gamification promises the same in all fields: It is based on the idea that a game is […]
Djingo Pro, the support bot for pros Facebook opened Messenger to bots in 2016 and in doing so marked the rise of the chatbot. Specialist marketing and customer relations publications are interested in this new means of interaction that seems to combine the advantages of automation with the warm and open nature of conversation (see […]
Recent analyses from the French Statistical Office for Labour and Employment (DARES)  are a reminder of the low rate of remote working in France. In 2017, only 3% of employees worked remotely at least one day a week, where this is understood as a form of work organisation that: requires the use of digital […]
As well as helping to navigate the ethical issues of social robotics, mental health is one of the few fields in which this technology has actually been deployed, with autistic spectrum disorders (ASDs) and Alzheimer’s disease considered the most widespread and most promising use cases , in the same logic of resorting to artificial sociability […]
The management of complex systems such as buildings requires going beyond connected object-centric approaches based on the Internet platforms of today's Objects.
The Feedchain not only processes the information contained in the feedback, but also supports purchasing decisions based on the feedback previously collected.
Here we illustrate the federating process through a small example from a (semi-)smart building, illustrated in the figure below. Our toy configuration consists of a room and a corridor in the same building. The room is equipped with a presence sensor and a door contact sensor, while the corridor is equipped with a movement sensor […]
Since 2016, Orange research on connected mobility based on cellular networks has focussed on two research projects: Towards5G then 5GCAR.
“Transition techs” are startups that want to help individuals engage in sustainable behaviour using digital technologies.