Digital society

Research Domain

A man having his face scanned by a tablet for better audiovisual recognition Research  /  Blog

Better Hearing Through Seeing: Separating Voices in an Audiovisual Stream

Voice Is Alive and Well Speaking is one of the fastest modes of communication, averaging 200 words per minute. This fact makes it the preferred means of conveying information in human interactions. The recent pandemic has overhauled the way we communicate by making telecommuting and videoconferencing accessible to many. Voice interactions are gradually becoming dependent […]

A man at his desk checks datasets on multiple screens Research  /  Blog

Unbiased AI: Are Companies Ready?

The development and deployment of artificial intelligence technologies is accelerating. But the presence of discriminatory or unfair biases in many AI solutions is worrying. For example, many remain scarred by the Amazon model for CV sorting, which was scrapped after 3 years because it rejected females, and today methods of addressing bias still vary greatly. […]

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Data from mobile phones shed light on COVID-19 lockdowns in France

The outbreak of the COVID-19 pandemic has confronted the world to unprecedented challenges, calling on countries to take urgent and resolute action to better respond to the health emergency. Among these, in the absence of a widely available vaccine and/or effective treatment, restrictions on mobility are a last resort to combat the spread of infectious […]

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Beyond Building Information Modeling with interactive Digital Twin

The architecture of buildings, from paper to digital The digital twin that one would like to see alive, dynamic, extensible and interactive is a relatively recent concept in the field of building architecture. History or pre-history in architecture begins with sketches or freehand drawings. Later, in the Middle Ages, we find the drawing board and […]

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When mental load reflects the effects of remote working during lockdown

An underdeveloped way of working Remote working first appeared in France in the 1970s. Studies conducted before the period of large-scale remote working during the first lockdown (March 17 to May 11, 2020) had already revealed both benefits and drawbacks. Remote working is “an activity in which employees make intensive use of information technology for […]

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Do serious games help you learn?

In recent decades, games have been used as a model for designing various schemes, including teaching. “Gamification”, the application of game-design elements in non-game situations, has arisen as part of the popularisation of video gaming since the 1990s. Gamification promises the same in all fields: It is based on the idea that a game is […]

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How do you write to a chatbot?

Djingo Pro, the support bot for pros Facebook opened Messenger to bots in 2016 and in doing so marked the rise of the chatbot. Specialist marketing and customer relations publications are interested in this new means of interaction that seems to combine the advantages of automation with the warm and open nature of conversation (see […]

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Remote working put to the test during lockdown: what lessons can we learn for remote working in the future?

Recent analyses from the French Statistical Office for Labour and Employment (DARES) [1] are a reminder of the low rate of remote working in France. In 2017, only 3% of employees worked remotely at least one day a week, where this is understood as a form of work organisation that: requires the use of digital […]

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The use of social robots in mental health: what ethical issues?

As well as helping to navigate the ethical issues of social robotics, mental health is one of the few fields in which this technology has actually been deployed, with autistic spectrum disorders (ASDs) and Alzheimer’s disease considered the most widespread and most promising use cases [2], in the same logic of resorting to artificial sociability […]

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The future of smart buildings with Thing’in

The management of complex systems such as buildings requires going beyond connected object-centric approaches based on the Internet platforms of today's Objects.

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How to collect feedback about things and explore a graph-based quality management – aka “Let’s make the world great again”

The Feedchain not only processes the information contained in the feedback, but also supports purchasing decisions based on the feedback previously collected.

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An example of semantics at work :
bridging two Internet of Things platforms

Here we illustrate the federating process through a small example from a (semi-)smart building, illustrated in the figure below. Our toy configuration consists of a room and a corridor in the same building. The room is equipped with a presence sensor and a door contact sensor, while the corridor is equipped with a movement sensor […]