Digital society

Research Domain


Research  /  Blog

When mental load reflects the effects of remote working during lockdown

An underdeveloped way of working Remote working first appeared in France in the 1970s. Studies conducted before the period of large-scale remote working during the first lockdown (March 17 to May 11, 2020) had already revealed both benefits and drawbacks. Remote working is “an activity in which employees make intensive use of information technology for […]


Research  /  Blog

Do serious games help you learn?

In recent decades, games have been used as a model for designing various schemes, including teaching. “Gamification”, the application of game-design elements in non-game situations, has arisen as part of the popularisation of video gaming since the 1990s. Gamification promises the same in all fields: It is based on the idea that a game is […]


Research  /  Blog

How do you write to a chatbot?

Djingo Pro, the support bot for pros Facebook opened Messenger to bots in 2016 and in doing so marked the rise of the chatbot. Specialist marketing and customer relations publications are interested in this new means of interaction that seems to combine the advantages of automation with the warm and open nature of conversation (see […]


Research  /  Blog

Remote working put to the test during lockdown: what lessons can we learn for remote working in the future?

Recent analyses from the French Statistical Office for Labour and Employment (DARES) [1] are a reminder of the low rate of remote working in France. In 2017, only 3% of employees worked remotely at least one day a week, where this is understood as a form of work organisation that: requires the use of digital […]


Research  /  Blog

The use of social robots in mental health: what ethical issues?

As well as helping to navigate the ethical issues of social robotics, mental health is one of the few fields in which this technology has actually been deployed, with autistic spectrum disorders (ASDs) and Alzheimer’s disease considered the most widespread and most promising use cases [2], in the same logic of resorting to artificial sociability […]


Research  /  Blog

The future of smart buildings with Thing’in

The management of complex systems such as buildings requires going beyond connected object-centric approaches based on the Internet platforms of today's Objects.


Research  /  Blog

How to collect feedback about things and explore a graph-based quality management – aka “Let’s make the world great again”

The Feedchain not only processes the information contained in the feedback, but also supports purchasing decisions based on the feedback previously collected.


Research  /  Blog

An example of semantics at work :
bridging two Internet of Things platforms

Here we illustrate the federating process through a small example from a (semi-)smart building, illustrated in the figure below. Our toy configuration consists of a room and a corridor in the same building. The room is equipped with a presence sensor and a door contact sensor, while the corridor is equipped with a movement sensor […]


Research  /  Blog

5G and connected vehicles: communication and cooperation

Since 2016, Orange research on connected mobility based on cellular networks has focussed on two research projects: Towards5G then 5GCAR.


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“Transition techs”, a new kind of commitment

“Transition techs” are startups that want to help individuals engage in sustainable behaviour using digital technologies.


Research  /  Blog

Taking control of our data

The work of researcher-designers Rose Dumesny and Catherine Ramus looks at ways of making our heterogeneous data set perceptible.


Research  /  Blog

The meaning beyond words: searching for similar questions in forums

How to improve the pertinence of search engine results? The answer from Orange’s researchers, winners of an international challenge on semantic analysis.